Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the player's journey.

We followed Lucy the vault dweller, attempting to do the right thing and discovering that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his faction's dogma and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the irradiated wilderness.

Building Anticipation for the Second Season

The show's first season ending revealed crucial details about those responsible for the global annihilation that sealed a society in bomb-proof bunkers for hundreds of years. It also raised several enigmas open for the second season – and, on this occasion, hopes are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the response to the show, so now people are arriving with more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much fun to bring into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its creators insisted on physical models and environments were fabricated, echoing the improvised nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.”

Indeed, almost each creature you see on-screen is real, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also dedicated players, alongside the visionaries behind the video games. This shared passion for the universe is clear in the end result.

The second season is debuting on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This format will foster a different viewing experience, a dynamic the showrunners themselves are looking forward to engage with.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”

Jennifer Smith
Jennifer Smith

A digital artist and web developer passionate about blending aesthetics with functionality in modern web projects.